Let's start the last session of the evening
of this intensive seminar. And we hope you enjoy it
that we learn a lot. A meeting for interaction, collaboration
exchanging opinions, business cards and so on.
Now for another interesting presentation by Alberto Hernández Gallardo.
I'm going to introduce Alberto.
Alberto holds a Degree in Computer Engineering and also a Degree
in Business Administration from Universidad Europea.
He's CEO, Chief Executive Officer
of the software development and education technology company
HG Advance.
He's taken part in research projects focused on technology
applied to education and the impact of social networks.
He'll talk about Learning with Smartphones Mobile Trends in a Changing World.
Go ahead!
Thank you for the introduction.
The idea of this presentation is to see how the world is changing.
Most of us today
own a smartphone, or a tablet
How to make the most of it? It's not a threat but an opportunity
for students to learn in a different way.
First, I'll introduce my company
so that you know me better. Later, we talk about figures
to do with world changes and education.
In other words, how we can benefit from what companies do
and what's moving.
As an introduction, I'll be talking about
who we are. And about smartphone stats.
How do we use them? How we can use them.
Current trends in education and mobile applications
and finally
Shall we collaborate?
We're signing a deal so that Master's Degree students
can carry out internships in our company.
Who we are? We are a company
we've been here for about a year.
We apply technology to education.
What do we rely on?
LMS, and Moddle
also Blackboard, Shakay and their adaptation for institutions.
Some institutions customize them.
Others require integration with their education model.
One of our key pillars is mobile applications.
We are involved both in education
and private companies.
We give direct support to the student. We're the meeting point.
If a given university fails at the technical level
but we can provide that service.
Finally, what I love is research. I don't like to be
in the technological part alone but put things into practice.
Now stats about smartphones. The first impresion you get.
73 per cent of devices are smartphones. Probably 80 to 90 per cent
of the people here today have a smartphone in their pocket.
Usability. 65 per cent of smartphone users surf the net daily.
They browse websites with the phone. 71 per cent download applications.
Not everything we download ends up being used...
As a matter of fact 80 to 85 per cent die after their first download.
90 per cent use it while watching TV.
We're watching TV and using our smartphone.
75 per cent would give up their TV rather than their mobile phone.
And last, a very odd one. 77 per cent use it in the bathroom.
It's no coincidence some games are short. It's thought that way.
At a European level we see... As regards EU-5
In the five leading EU countries
We see 50 and 65 per cent. Spain at the top list.
50 per cent or more in all countries in 2012. In Spain, more devices than people.
If we are 40 million or so there are about
70 million devices. Two each.
Now the technical part. What about
operating systems? There are three main ones
Android, iOS and Windows Phone. There are new ones now
Firefox and others. You can see the evolution in the chart.
Android is in a dominant position with 80 per cent
followed by iOS, with 12per cent. This one's growing
they launched a new version a few months ago.
iOS 7. And Windows Phone, a bit on the margins.
As for brand, we find...
the way we access the Internet. There is a dominant position
on Samsung's part with the S model, followed by Apple with 25 per cent
and all the other brands, competing against one another.
There's something really curious. Apple holds 25 per cent of the market
but only 12 per cent market share. Apple users are more faithful
they surf the net more and use more apps. It's one of Apple's features.
You can see a benchmark here of application downloads.
Taking iOS as 100 per cent, Android, 80 against 12 per cent market share
shows application downloads worth 110 per cent.
A 10 per cent difference, in downloads alone.
That is a highlight in our talk about education.
If we analize the most popular downloads the winner is always
Entertainment. Games. It generates far more income.
Education comes second. It seems people don't use
smartphones to learn. It's the second most popular category in 2013.
Let's take a look at the actual trends.
What happens in technology and mobile apps for educational purposes?
In education, our world is changing.
There are new technologies.
Smartphones. Many types of devices. We can see new consoles
TVs with internet connections. The world is changing.
And what does it mean? A change in customs.
It's more and more frequent to surf the web. 80 per cent of my time.
To be online. Before, I got an email
I read it three hours later. Now I read a whatsapp in five minutes.
Something's going on.
I believe it's not a threat. It's an opportunity.
For teachers. We have to...
adapt.
It's a constant progress. But they have be ready.
They can't get stuck in their traditional model. Use new technologies.
See how to make the most of it.
This change of habits
leads to social networks. It's a turning point.
It's very common to use three or four social networks.
Facebook or Twitter, LinkedIn, etc.
A teacher must use them. Let's organize an activity
on Twitter. Maybe the student can be chatting with his friend
and answering a task. There are engines
to analyse your results. Let's debate on Twitter.
A more dynamic way for students to interact with their subjects.
This creates business opportunities.
It's really changing.
New companies emerging, developing apps, technology, etc.
As for language teaching and learning
there are new mobile apps created in the last year and a half.
Ceibuzu, Babbel and YouC. It's Boxi, sorry.
Three existing apps previously in web version
launched a mobile app, about a year ago.
It won't end in mobile devices.
Apps for Smart TVs and consoles. How often do we see children
playing with a console? Why not use educational games?
We shouldn't go against the grain but form an alliance with our device.
A colleague was telling me her daughter is learning this way.
With a textbook she couldn't concentrate. Give her an application.
She plays a game and she's hooked. I had to take the tablet from her.
To stop her from learning! Something like that.
An issue that came up before.
Badges. Very important. On this line too.
The new trend of gamification.
It seems something new. Gamification has been here for ever.
Gamification is changing the way things are made.
A small child doesn't want to eat. We need to clown around a bit.
Now, instead of clowning around, they call it gamification.
It seems a huge.
We want to apply this to all fields.
In this case, education. It could be applied to any field.
Mozilla's open platform. OpenBadges.
With these badges...
These badges are built through image metadata
as I was saying before.
They are visual representations of achievements. Once I learn
the first conditional, say, I'm awarded a badge.
Where can I find it? Everywhere. The most common places?
Free online courses.
Several training centres are learning with badges.
I would push further. Universities should use badges.
Not only what's free online
but in student training.
With this Mozilla initiative we can save them. Where can we do that?
In Mozilla Backpack. It's the main platform for badges.
It's linked with several LMS, Moodle, you can share it on Facebook
interact with them. They have a private and a public part.
There's the address. If you want to do some research.
Something else that's moving Websites.
In the past we had a web page, adapted to computers alone
and it's more and more frequent to access via other devices
like tablets, TVs, etc. How can we adapt?
With HTML 5. Have you heard about it?
Let's introduce it.
There's this sentence I like
"the mobile web doesn't exist, it's the same thing in different shapes".
There's no desktop web or tablet web either.
A web made for mobile devices. The web must be adaptable.
It's called responsive.
Depending on the size of the device
it can adapt automatically.
Horizontal shape would mean horizontal visualization.
If it's vertical, I can see it vertically. Automatically, when I spin it around.
I can see it in the top screen. It would adapt. No problem.
Now something about HTML 5. For those who know little about it.
It's an HTML upgrade.
HTML was the basic language of the web.
It improves capacity.
It adapts to mobile visualization. It even allows you to access hardware.
What do we mean by hardware?
Taking a picture and uploading it directly.
Saving a file.
This interaction was unimaginable before.
Now HTML 5 can do it.
Showing new tags and events.
By just tapping with my finger. It adapts to all new devices.
Now we know what it does.
What does it mean for the future?
Three years from now, smartphones will grow by 47 per cent
according to these figures. The same goes for tablets.
Huge growths are expected. Even more than smartphones.
Around 57 per cent. Notebooks or laptops, 36 per cent.
PCs by only 4 per cent. It's a striking fact.
We have to adapt to these new trends.
There are many new things. We're talking smartphones and tablets
but new devices are popping up. Google Glass. Google's eyeglasses.
Now we walk down the street glued to our smartphones.
Do you know about Google Glass? It works with your finger, like this.
They say a year from now we'll see everyone with our finger, like this.
Nobody wants to wear eyeglasses today. They wear contact lenses
if they can't see. In future, you'll go out with your Google Glass.
It's going to be a huge change.
As a conclusion.
It's important to learn in a playful, enjoyable and unforgettable way.
I believe it's the best way to learn. If you play and learn, you never forget.
If I take a 100-page book and I study it in one day
I'll spit it out in the exam and forget it in half an hour.
Students shouldn't just memorize.
but to really learn. The EU education standards
insist on it: "connecting theory with practical experience".
The student doesn't simply rely on...
theoretical knowledge.
Improving knowledge capacity, everything to do with...
statistics and gamification. It's been demonstrated
learning capacity improves. The student is more responsive.
And something that's really fashionable about the EU standards
Skills Development. We mentioned it in passing.
Writing in a forum. People are reluctant, but maybe at a certain age
the skill turn into the hability. To communicate.
Writing in a forum may be hard. But then you give a talk
you talk to a client, etc. and you don't get that reaction anymore
because you developed it during a course.
Shall we collaborate?
I think we still have time.
Yes!
I'd like you to give me some feedback.
What do you think about this technology? Do you think it's a threat?
What's your perception? I have taught
in small groups and most of them were voluntary courses.
I haven't taught at university level. My experience might be...
different from yours. Shall we collaborate?
What the company is looking for is technical knowledge.
About new technologies and applications.
What's changing.
Knowledge about languages, new technologies
smartphones. Virtual blackboards.
answer systems... The latest trends in education.
Looking forward to new challenges. I have a passion...
for challenges. I'm not easily satisfied. I want to offer my clients
something extra, a real challenge.
Working from home.
It is a fundamental point. Especially in online universities.
I'd like to know what you think...
about mobile devices.
Thank you.
We have some time for questions.
anything you'd like to say...
Can you tell us more about Google Glass, Google eyeglasses?
It's not finished yet. I'll get my hands on a pair this week.
These eyeglasses are designed to show an image
at this distance. Then it's like...
a computer with eyeglasses. You control them with your finger.
With your finger? You put the glasses on and...
You see a screen here. A virtual display. You see all.
It analyzes everything you see. It has a webcam and comments
It scans the person you talk to and it tells you...
if they are lying to you.
Will it be effective? I have no clue.
As far as comments go I'll be talking to you
and a small image will tell me if you are lying to me.
Me?
It could get to that point. All is changing so fast!
Augmented reality is involved. I look at a monument
and I can see information about it, its history or something related.
I'm walking in the street and getting extra information
I get a text, and it shows up.
What about classroom applications?
Classroom applications... When it's launched, I'll know.
There are lots of rumours... First I have to try it.
Students will get additional notes
more information. Now, you browse with the phone.
Later, I'll use this to watch videos
the teacher presses the button and all the students watch it there.
They don't have to watch the screen. With a student's disability
it'll make things easier. With the subtitles.
It's still too early.
Very interesting, thank you.
Can you give us some details about the courses you've taught
with smartphones?
Sorry?
Can you give us some details about the courses you've taught
with smartphones? Kind of course methodology, results, etc.
Dropout rates. Anything you can tell me.
I've never taught a full course with smartphones alone.
These were online courses and the contents were adapted.
Figures show that students work with their smartphones.
As in MOOCs.
It's essential for a MOOC to be mobile-friendly.
In Madrid you see students reading on the subway.
If they can't access with a mobile or a tablet... it's essential
to adapt your contents to mobiles. It's not a course via smartphone
you can't replace everything. It's an efficient complement.
Before, the student got home and started the activity.
Now they have alternatives. If you wanted to record video
you needed a camera. Now, you have smartphones.
I record it, save it in my LMS or the university platform.
So this opens a new field to organize my class.
A visit to the Prado Museum. I locate my student via GPS
and check whether they arrive. These tasks
open a new field.
What reason, technical or economical, makes Moodle
to have no apps?
Moodle already has apps. But the reason is economical.
It's purely about costs. Universities adapt contents
as apps for Moodle. With Moodle's you cannot upload.
It has limitations.
Moodle is currently 2.6 They'll release 2.7 soon.
It has responsive graphic design. It's quite complete already.
Adapted to mobile interfaces. The application complete
but institutions, such as UNED, want content personalisation.
You adapt Moodle to UNED. This comes at a price.
That's the issue. Economy.
New things are coming up.
I wanted to ask you about mobiles in classrooms.
Teachers are reticent. More so with young students.
In primary and secondary schools. A threat. A distractor.
How can you persuade them that it can be an ally?
Can you control it? Is it impossible?
You can. To a certain extent. Perhaps not completely.
You can improve the pupils' experience.
Students will use their mobile. Why don't control their use?
I can invite the student to look up differential equations.
The first one to do it would get a badge.
They are using their phones. I can teach them the right way.
They'll use it for my subject and not to send whatsapps
or watch videos on Youtube. Some will get distracted, though.
It has always been like that. It'll always be like that.
The question is to use it for my own benefit.
Time for one more question. Was it you, right there?
Yes! I was just curious.
What apps do you work with? Which are the most popular?
In education?
In education and out. There are plenty of applications
designed for something else
which turned out to be very useful in education.
I'll try to answer.
Outside education, gamification is a trend.
One of my last projects was a Law manual
unrelated to education. A firm told the employees about rights
and obligations. It was like a game. And the employees learnt.
They did tasks. Otherwise, they probably would not.
They wouldn't read ten pages. Now, with the game, they do.
It's about making it into a game. You control what's done.
What they do. And when they do it.
In education, you give access to your content via a platform.
Like Moodle, or the one you use and access university resources.
I'm referring to timetables or where I have my class.
They are doing research.
GPS Indoors, a project which may become reality.
For instance, I'm coming to UNED and I can't find the auditorium.
I use my smartphone and I reach my destination.
Plenty of applications.
A whole new world. It changes by the minute.
Thank you.
Very interesting.